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Grand Theft
Auto 5 takes an unblinking look at the dark side of American culture
while returning Rockstar’s open-world series to its Bacchanalian roots:
Grand Theft Auto 5: Gameplay
GTA 5’s first innovative step is to plonk players in the shoes of not
one, but three protagonists, which they can then switch between on the
fly. In missions that involve all three, players are given a tactical
edge, as they’re effectively given three vantage points to view the
action through.
Can’t target an enemy with a clear shot with one character? Simply
switch over to a second character that just happens to be situated in a
raised position with a sniper rifle.
In some missions, GTA V's multi-pronged interface offers different ways
of playing the same mission. In one instance, players can cover one
character with a sniper rifle as they sneak onto a boat, or they can
play the character on the boat and transform the experience from a
shooter to stealth mission.
The quick-change mechanic also keeps the action moving at a pace.
Finished a mission but don’t fancy the lengthy drive to the next one,
which just happens to be on the other side of the map? Simply switch
characters and get stuck right back into the action.
Every mission has a rating – ranging from Bronze up to Gold – and a list
of mini-activities players need to clock in order to score a 100 per
cent completion. For the first time in this series, players now have the
option of going back and replaying any mission they’ve attempted at any
point in the game they choose.
The missions themselves vary from tried and tested templates familiar to
GTA fans to some truly imaginative action-packed shenanigans we won’t
spoil for you here. The centrepieces of GTA 5, however, are the Heist
missions.
Grand Theft Auto 5: Heists
At certain points during GTA 5’s narrative, players will be given a
target to take down. In the past, this sort of activity would simply
take the form of a self-contained mission, but here, players have two
approaches in how they tackle a score. They’re initially briefed on
their options and are able to pick out crew members to assist on the
job.
Each member will want a percentage of the take and usually their
percentage reflects how skilled they are at what they do. Crew members
also improve with each score, but their percentage doesn’t, so it’s
possible to level a rubbish hacker, for example, up to the point where
he’s rather good at his job, but he’ll still only ask for 4 per cent of
the score.
Once the method and crew are selected, players may find they have to
scour the city for some equipment – like high-grade military tech for a
bank job or a fast car stashed in a parking lot for a getaway. Once all
the equipment is assembled, the heist commences and, without giving too
much away – because really, they house some of the best moments in the
game – it’s some of the best game design Rockstar has pumped out into
the world in ages.
All the GTA playbook is brought to bear – driving, gunplay, precise
timing and the ability to outrun the cops with a four-star wanted level –
as the Heist turns from nail-shredding tension into a high-octane
action set piece.
Not only are the Heists immense fun to play, they feel like a natural
evolution in the GTA series. Best of all, a lot of this mayhem has an
immediate pay off in the form of cash – once all the crew has taken
their cut, naturally.
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